Is it 2017??
Using collaborative programs in Unity is usually a good way to solve some problems, but it also has some disadvantages:
1. The collaborator cannot return a value. This encourages programmers to create huge monolithic collaborations instead of writing them in many small ways. There are some alternative methods, such as passing th ...
Posted by pages on Mon, 06 Dec 2021 15:11:54 -0800
The three states of Animator Cintroller and the properties of animation states
First we have to create a new animation controller
1 right click the folder Assets2 click Create3. Click Animator Controller again
This creates an animation controller
What we will see is the following scenario:
1 each Animator Controller comes ...
Posted by richie on Sun, 28 Nov 2021 05:50:55 -0800
If A class wants to call the method of another class, for example, A wants to call the method of B. Method 1: Reference The simplest way is that A holds A reference to class B, that is, A has A member object of B. Mode 2: design mode (intermediary mode) Or a and B belong to the same Object C and call each other through Object C (mediator mode), ...
Posted by arpowers on Thu, 25 Nov 2021 16:32:10 -0800
On the first page of Baidu, this question basically comes from the same article. I didn't find the original article address, so I attached a reprint: Expand Shader Graph in Unity 2019.2 to realize custom lighting
However, like the title, this implementation is based on the 2019.2 version, and there will be various problems when migratin ...
Posted by gordong1968 on Tue, 23 Nov 2021 21:38:14 -0800
In many games, you can see special effects such as dissipation, combustion and so on.
So write a simple shader code to dissipate special effects today!!!
(learning) Zhuang understand Video learned, strong novice learning Zhuang understand (video)
Step 1: think about what we can see!
We can see the dissipation of th ...
Posted by ro1960 on Tue, 23 Nov 2021 14:31:33 -0800
I haven't written java for a long time. I came back this time because the voice function is required before the project. Turing connected with the company only supports amr and opus audio format upload for recognition, However, as far as I know, the microphone provided by unity only supports wav and mp3. Therefore, the previous solution has ...
Posted by Markx on Fri, 19 Nov 2021 22:14:41 -0800
Unity skill system (III)
Unity skill system (I)
Unity skill system (II)
6, Buff system
Buffs are divided into gain and loss buff s, which should be distinguished;
Originally, it was planned to use and or not to record buffs. A skill may have multiple buffs, but it is the same as using list to store buffs;
A skill can only ha ...
Posted by toodi4 on Thu, 11 Nov 2021 18:26:50 -0800
Skill system (I)
1, Demo presentation
2, Function introduction
It integrates skills, cooling, buff, UI display, countdown, animation, etc;
Skill type: Ballistic skill, animation event adopts delayed calling skill according to the number of frames, user-defined release position (offset and launch point), buff type skill (self gain buff, enemy ...
Install database - connect your computer host - create database 1, Database design 1. How to represent the relationship between databases in database design? relational model 2. What are the relationships between entity sets X and Y? One to many, one to one, many to one, many to many 3. What are the functions of the three paradigms of database ...
Posted by kobayashi_one on Tue, 09 Nov 2021 14:03:07 -0800