Unity uses Shader to make glass windows in the rain learning notes
Blur background, simulate fog
Make glass transparent
Handwriting Fuzzy Algorithm
https://www.youtube.com/watch?v=EBrAdahFtuo Watch the notes after the oil pipe god's tutorial.
Blur background, simulate fog
In the textured Inspec ...
Posted by crazy_carl on Mon, 03 Feb 2020 19:30:26 -0800
SAC (Smart Analog Combo), i.e. intelligent simulation combination, the IP core does not take a long time to come out. At present, it is only used in two films: MSP430FR2353 and MSP430FR2355. First, let's look at the internal structure of SAC:
As can be seen from the above figure, the internal part ...
Posted by websitesca on Thu, 16 Jan 2020 03:17:28 -0800
Common shader files: e: \ other \ install \ unity \ 2018.3.13f1 \ unity \ editor \ data \ cgincludes
My installation path is that without CGIncludes, you may have to go to the official website to download the corresponding version of shaders
Common documents are as follows:
UnityCG.cginc: contains the m ...
Posted by darkol on Tue, 14 Jan 2020 01:50:38 -0800
Getting principle: all window interfaces of unity are inherited from the EditorWindow under the UnityEditor assembly. All editor windows are defined in the UnityEditor assembly, so we can get all the windows by getting the UnityEditor assembly through reflection.
using Syst ...
Posted by bkanmani on Mon, 16 Dec 2019 13:48:24 -0800
In Unity, Transform can be used to control the movement, scaling and rotation of 3d objects. How to set Transform in Canvas? You can use RectTransform, which inherits from Transform.
// RectTransform a = this. Transform. Getcomponent < RectTransform > (); / / get the RectTransform by ge ...
Posted by Gregghawes on Fri, 01 Nov 2019 01:51:23 -0700
Here is a brief explanation of the type of unit imported image material
Default: default map type for materials
NormalMap: normal map. There is a kind of map specially used for normal map to display the details of the model.
Editor: a picture of the UI such as the buttons used to customize components i ...
Posted by quickphp on Sun, 27 Oct 2019 04:28:41 -0700
This blog is written to game developers who need to protect their intellectual property rights. The encryption method of this article is relatively simple and easy to understand, but the effect is enough to deter most of the small white stealers.
Windows Encryption Chapter
Posted by phanh on Wed, 09 Oct 2019 04:41:26 -0700
Short answer and validation with program
What is the essence of game object movement?
The essence of the game object movement is to change the coordinates of the game object itself.
In game development, we can transform game objects by matrix transformation, such as:
public class TranslationScrip ...
Posted by efron on Sat, 21 Sep 2019 06:59:38 -0700
As shown in the figure above, the function of this shader is to melt the box bit by bit and then gradually disappear.
This shader function is mainly divided into two parts, the first part is disappearance, the second part is edge shading, and the third part is Custom Shadow Projection Pass.
The impleme ...
Posted by Kazhultee on Thu, 19 Sep 2019 06:18:16 -0700
Dependency injection is mainly a structural model, focusing on the structure between classes. Its purpose is to achieve the principle of minimum knowledge and composite reuse in design principles, reduce internal dependency, perform a single responsibility, and ultimately strong decoupling. The best implementation of Depen ...
Posted by Najjar on Tue, 10 Sep 2019 00:48:19 -0700