How is the memory partition of the source code of the marriage and dating system laid out

preface Memory management is an important part of the source code development process of marriage and dating system. Many problems are related to memory. We all know the five areas of memory, so how is it arranged? This will explain it next. Memory partition and layout Taking 4G mobile phone as an example, the five memory areas and layout ar ...

Posted by assgar on Mon, 01 Nov 2021 02:01:07 -0700

NSFileManager in Foundation framework

  Ladies and gentlemen, we introduced NSMutableData in the Foundation framework in the previous chapter, and NSFileManager in the Foundation framework in this chapter. NSFileManager is a file related class that provides methods related to file operation. Next, we will introduce how to use these methods to operate files. The files mentioned ...

Posted by jraede on Sun, 31 Oct 2021 10:07:04 -0700

iOS full buried point - page control click event

Write in front Portal: iOS full buried point - App exit and start (1)iOS full buried point - page browsing event (2) You can view the above connection in the previous series of chapters. This chapter mainly introduces the iOS full buried point sequence article (3) control click event analysis Target action design pattern Before specificall ...

Posted by lonewolf217 on Mon, 18 Oct 2021 12:46:30 -0700

iOS underlying principle 32: memory management

This paper mainly analyzes the memory management scheme in memory management and the underlying source code analysis of retain, retain count, release and dealloc ARC & MRC Memory management schemes in iOS can be roughly divided into two categories: MRC (manual memory management) and ARC (automatic memory management) MRC In the MRC era, ...

Posted by Chas267 on Sun, 26 Sep 2021 16:12:54 -0700

iOS underlying principle 28: LLVM compilation process and Clang plug-in development

This paper mainly understands the compilation process of LLVM and the development of clang plug-in   LLVM LLVM is a framework system of architecture compiler, which is written in C + +. It is used to optimize the compile time, link time, run time and idle time of programs written in any programming language. Remain open to developers and com ...

Posted by direction on Mon, 20 Sep 2021 03:04:54 -0700

ios UI layout

To be honest, after experiencing the vertical and horizontal layout of Duilib and the LinerLayout and RelativeLayout of Android, I can only say "egg pain" when I first enter the IOS layout chapter. The UI layout is too tired. But anyway, if the pit is already in, you must summon up the courage to fill it. The following is the vertica ...

Posted by John Canyon on Thu, 09 Sep 2021 23:31:10 -0700

UIView animation Swift operation

preface: iOS uses closures to set concise and powerful animation effects on UIView objects. Different from Android, the latter needs to set xml and animation classes to complete complex animation effects, while iOS can only use animation and transition attribute closures. In iOS, animation can be simply divided into attribute transition anima ...

Posted by Zomie on Fri, 03 Sep 2021 19:20:35 -0700

Another way to add compilation warnings: develop clang

Add compilation warnings, in addition to using the above Develop clang plug-in: 0 basic feeling underlying group The mentioned clang plug-in, You can also develop clang directly 1. Develop clang and use ninja to ensure normal development speed Compiling clang with Xcode is slow ninja + Xcode can be used for development Use Xcode fo ...

Posted by AsiaUnderworld on Wed, 01 Sep 2021 15:58:07 -0700

Crawl app photos with python

Download a fighting fish first (you can do it without downloading, the URLs are all here, right) Grab a json package by grabbing it and get the address below   Observed tests show that modifying offset values is equivalent to paging an app Accessing this url returns a large dictionary with two indexes, one error and one data.Data is another 20 ...

Posted by snowdog on Mon, 20 Jul 2020 08:02:20 -0700

Unity3D-iOS calls the native application details interface (which pops up directly in the game)

It could have been through Unity Application.OpenUrl However, there is another way above iOS6 to pop up the evaluation box in the application Then I added a function to the previous NativeShare, and it can be used. Look at the previous code here: Unity3D - Implementation of calling IOS native sharing  The first is the. h file: #import &lt ...

Posted by emmbec on Tue, 14 Jul 2020 08:40:25 -0700