iOS Touch ID authentication

iOS Touch ID authentication iOS 8 and devices that record fingerprints in the future can use touch ID to authenticate, and fingerprints that match the input fingerprints can authenticate successfully. step Import Local Authentication Framework: import Local Authentication Initialize the LAContext object: let context = LAContext() Call the ca ...

Posted by rinjani on Wed, 27 Mar 2019 23:45:30 -0700

iOS coretext Framework Chapter 1 Basic Knowledge

API interface documentation. https://developer.apple.com/library/mac/#documentation/Carbon/Reference/CoreText_Framework_Ref/_index.html Several of the most commonly used classes in the CoreText framework: CTFont CTFontCollection CTFontDescriptor CTFrame CTFramesetter CTGlyphInfo CTLine CTParagraphStyle CTRun C ...

Posted by shanx24 on Wed, 27 Mar 2019 19:06:29 -0700

iOS Development - UI (11) UITabBarController

Knowledge points: 1.UITabBarController uses 2.UITabBarItem   As for TabBarController, in addition to the content of this collation, I would like to read these two articles which are very useful in practical development. The Basic Use of RDVTabBarController and the Method to Prevent Double Click of tabbar Jump from the controller on one item o ...

Posted by deesse on Tue, 26 Mar 2019 19:18:29 -0700

UITableView and UICollectionView Line Height/Size Adaptation

UITableView We all know that UITableView is relatively simple to implement line height adaptation from iOS 8. First, we must set estimated RowHeight to give the estimated height and rowHeight to UITableView AutomaticDimension (note: UITableView AutomaticDimension is the default if rowHeight is not modified). For these two parameters, besides di ...

Posted by rbenfield on Tue, 26 Mar 2019 02:06:29 -0700

Objective-C data persistence

brief introduction In development, we usually need to store some data locally. In this article, we introduce the method of data persistence in iOS. 1. Attribute List 2. Object archiving 3. Preference Settings 4. Embedded database (SQLite3) 5. Core Data, a persistence tool provided by Apple The following four ways are introduced one by one. ...

Posted by dirtyfrenchman on Tue, 26 Mar 2019 01:00:29 -0700

JavaScript Core for OC and JS Interaction

Reprinted from: http://www.cnblogs.com/markstray/p/5757255.html JavaScript Core provides the Obj-C API bridged by JavaScript and Objective-C. JavaScript Core provides the ability to execute JavaScript scripts without UIWebView, and seamlessly transfer values or objects between Objective-C and JavaScript using modern Objective-C grammars such ...

Posted by Kulak on Mon, 25 Mar 2019 01:45:29 -0700

gulp introductory course

Portal: Original link https://segmentfault.com/a/1190000002698606 Step 1: Install Node First and foremost, we need to build a node environment. Visit nodejs.org After downloading, run the program directly and get everything ready. npm It will be installed with the installation package and will be used later. To ensure that Node i ...

Posted by jonstu on Sun, 24 Mar 2019 23:48:29 -0700

Common problems and precautions of H5 project

Common problems and precautions of H5 project Meta Basic Knowledge: H5 page window automatically adjusts to device width and prohibits users from scaling pages //I. HTML Page Structure <meta name="viewport" content="width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" /> // Width sets the viewp ...

Posted by stitchmedia on Sun, 24 Mar 2019 13:51:29 -0700

JSON Model for Open Source Third Party Learning (20170 207)

1: Warehouse Address: https://github.com/jsonmodel/jsonmodel   The main function is to convert JSON strings into Model entities, or entities into JSON strings; it also contains some content of dictionary conversion; JOSN strings are converted into dictionaries through AFNetworking, and then can be converted to entities through dictionaries; ...

Posted by Cynix on Sat, 23 Mar 2019 19:48:28 -0700

Use Mono.Cecil to inject code into Dll in Unity

Reprint my station: Original address Through Mono.Cecil, we can inject code into existing dll by Emit to achieve advanced functions such as AOP. Unity's code is automatically compiled into two Assemblies under Library Script Assemblies after modification, so I'll try to inject the code into them. public class Test : MonoBehaviour{ void St ...

Posted by DavidT on Sat, 23 Mar 2019 17:39:52 -0700