1.socket server building ideas
1) Objective: to understand the working mechanism of socket server
2) Idea: create socket - > Add socket to connection pool - > process receiving information - > handshake action - > send information
2.socket server code
Note: copy to php file, direct command line can run, no other support is required
Special note: in order to transmit Chinese ﹣ sendMsg ﹣ JSON ﹣ encode ()
<?php /** * Socket The server * @author wuchangliang 2018/1/17 */ class SocketServer { private $sockets; //Connection pool private $master; private $handshake; /** * @param $address * @param $port */ public function run($address, $port) { //Configure error level, run time, refresh buffer echo iconv('UTF-8', 'GBK', "Welcome to PHP Socket Test services. \n"); error_reporting(0); set_time_limit(0); ob_implicit_flush(); //Establish socket $this->master = $this->_connect($address, $port); $this->sockets[] = $this->master; //Function socket while (true) { $sockets = $this->sockets; $write = NULL; $except = NULL; socket_select($sockets, $write, $except, NULL); //$write,$except Citation foreach ($sockets as $socket) { if ($socket == $this->master) { $client = socket_accept($socket); $this->handshake = false; if ($client) { $this->sockets[] = $client; //Join connection pool } } else { //Receiving information $bytes = @socket_recv($socket, $buffer, 2048, 0); if ($bytes <= 6) { $this->_disConnect($socket); continue; }; //process information if (!$this->handshake) { $this->_handshake($socket, $buffer); } else { $buffer = $this->_decode($buffer); $this->_sendMsg($buffer, $socket); } } } } } /** * Create socket connection * @param $address * @param $port * @return resource */ private function _connect($address, $port) { //Establish socket $master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("socket_create() failed: reason: " . socket_strerror(socket_last_error()) . "\n"); socket_bind($master, $address, $port) or die("socket_bind() failed: reason: " . socket_strerror(socket_last_error($master)) . "\n"); socket_listen($master, 5) or die("socket_listen() failed: reason: " . socket_strerror(socket_last_error($master)) . "\n"); return $master; } /** * Handshake * @param $socket * @param $buffer */ private function _handshake($socket, $buffer) { //Handshake action information $buf = substr($buffer, strpos($buffer, 'Sec-WebSocket-Key:') + 18); $key = trim(substr($buf, 0, strpos($buf, "\r\n"))); $new_key = base64_encode(sha1($key . "258EAFA5-E914-47DA-95CA-C5AB0DC85B11", true)); $new_message = "HTTP/1.1 101 Switching Protocols\r\n"; $new_message .= "Upgrade: websocket\r\n"; $new_message .= "Sec-WebSocket-Version: 13\r\n"; $new_message .= "Connection: Upgrade\r\n"; $new_message .= "Sec-WebSocket-Accept: " . $new_key . "\r\n\r\n"; //Record handshake socket_write($socket, $new_message, strlen($new_message)); $this->handshake = true; } /** * Disconnect socket * @param $socket */ private function _disConnect($socket) { $index = array_search($socket, $this->sockets); socket_close($socket); if ($index >= 0) { array_splice($this->sockets, $index, 1); } } /** * Send message * @param $buffer * @param $client */ private function _sendMsg($buffer, $client) { $send_buffer = $this->_frame(json_encode($buffer)); foreach ($this->sockets as $socket) { if ($socket != $this->master && $socket != $client) { //Broadcast and send (except yourself) socket_write($socket, $send_buffer, strlen($send_buffer)); } } } /** * Parse data frame * @param $buffer * @return null|string */ private function _decode($buffer) { $len = $masks = $data = $decoded = null; $len = ord($buffer[1]) & 127; if ($len === 126) { $masks = substr($buffer, 4, 4); $data = substr($buffer, 8); } else if ($len === 127) { $masks = substr($buffer, 10, 4); $data = substr($buffer, 14); } else { $masks = substr($buffer, 2, 4); $data = substr($buffer, 6); } for ($index = 0; $index < strlen($data); $index++) { $decoded .= $data[$index] ^ $masks[$index % 4]; } return $decoded; } /** * Process return frame * @param $buffer * @return string */ private function _frame($buffer) { $len = strlen($buffer); if ($len <= 125) { return "\x81" . chr($len) . $buffer; } else if ($len <= 65535) { return "\x81" . chr(126) . pack("n", $len) . $buffer; } else { return "\x81" . char(127) . pack("xxxxN", $len) . $buffer; } } } $sc = new SocketServer(); $sc->run('127.0.0.1', 2046);
3. Client code
Note: copy directly to html, and the php file above is in the same folder. Pay special attention to the two-tier parse of onmessage
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>WebSocket Test</title> <script language="javascript"type="text/javascript"> websocket = new WebSocket('ws://127.0.0.1:2046/'); websocket.onopen = function(evt) { console.log('connect'); websocket.send('{"data":"Hello, world!"}'); }; websocket.onclose = function(evt) { console.log('onclose'); console.log(evt); }; websocket.onmessage = function(evt) { console.log('onmessage'); if (evt.data) { console.log(JSON.parse(JSON.parse(evt.data))); } }; websocket.onerror = function(evt) { console.log('onerror'); console.log(evt); }; function sendMsg(){ var sendData = { 'data': document.getElementById('name').value}; websocket.send(JSON.stringify(sendData)); } </script> </head> <body> <h2>WebSocket Test</h2> <input type="text" name="name" id="name" /> <a href="javascript:;" onclick="sendMsg()">Click to send</a> </body> </html>