Mediaplay

Keywords: Android MediaPlayer network Java

1: Play the music in the application

Basic Layout Documents

<SeekBar  
        android:layout_width="wrap_content"  
        android:layout_height="wrap_content"  
        android:id="@+id/seekBar"  
        android:layout_weight="1" />  

    <ImageButton  
        android:layout_width="wrap_content"  
        android:layout_height="wrap_content"  
        android:id="@+id/ib_main_imageButton"  
        android:src="@android:drawable/ic_media_play"/>  

java code

 public class MainActivity extends AppCompatActivity {  

    private SeekBar seekBar;  
    private ImageButton ib_main_imageButton;  
    private MediaPlayer mediaPlayer;  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  

        seekBar = (SeekBar) findViewById(R.id.seekBar);  
        ib_main_imageButton = (ImageButton) findViewById(R.id.ib_main_imageButton);  
  //Setting events for progress bars
        seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {  
            @Override  
            public void onProgressChanged(SeekBar seekBar, int i, boolean b) {  

            }  

            @Override  
            public void onStartTrackingTouch(SeekBar seekBar) {  

            }  

            @Override  
            public void onStopTrackingTouch(SeekBar seekBar) {  
            //Get dragged events
                int progress=seekBar.getProgress();  

                mediaPlayer.seekTo(progress);  

            }  
        });  

        ib_main_imageButton.setOnClickListener(new View.OnClickListener() {  
            @Override  
            public void onClick(View view) {  
                if (mediaPlayer == null) {  
                    //Instantiate MediaPlayer  
                    mediaPlayer = MediaPlayer.create(getApplicationContext(), R.raw.music);  
                    mediaPlayer.start();  
                    //Modify icon to pause icon  
                    ib_main_imageButton.setImageResource(android.R.drawable.ic_media_pause);  
                    //How long it took to get music  
                    int duration=mediaPlayer.getDuration();  
                    //Set the maximum value for the progress bar  
                    seekBar.setMax(duration);  
                    new MyThread().start();  
                }else if(mediaPlayer.isPlaying()) {  
                    mediaPlayer.pause();  
                    //Modify the icon to play icon  
                    ib_main_imageButton.setImageResource(android.R.drawable.ic_media_play);  
                }else{  
                    mediaPlayer.start();  
                    //Modify icon to pause icon  
                    ib_main_imageButton.setImageResource(android.R.drawable.ic_media_pause);  
                }  
            }  
        });  
    }  
    class MyThread extends  Thread{  
        @Override  
        public void run() {  
            super.run();  
            while(seekBar.getProgress()<=seekBar.getMax()){  
                //Get the current location of the playing music  
                int currentPosition=mediaPlayer.getCurrentPosition();  
                //Get the progress bar moving  
                seekBar.setProgress(currentPosition);  
            }  
        }  
    }  
}  

2 Play sd Card Files
You need to configure permissions in the manifest file

<! - The right to read memory cards - >
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>

You can't use Mediaplay. create to specify paths as you would in-app playback.
Here we have to prepare, because we have to find the way.
You also need to set up ready listening
The code is as follows:

            mediaPlayer=new MediaPlayer();

            //Setting the type of audio stream
            mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);

            //Setting sound source
            //Play audio files in memory card
            mediaPlayer.setDataSource(this, Uri.parse("file://mnt/sdcard/Music/f.mp3"));
            //Get ready (memory card)
            mediaPlayer.prepare();

                      //Setting up ready listening
            mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
                @Override
                public void onPrepared(MediaPlayer mediaPlayer) {
                    mediaPlayer.start();
                    imageButton.setImageResource(android.R.drawable.ic_media_pause);

                    //How long does it take to get the music playing?
                    int duration=mediaPlayer.getDuration();
                    //Set the maximum value of the progress bar: the playing time of the music
                    seekBar.setMax(duration);

                    new MyThread().start();
                }
            });


        }else if(mediaPlayer.isPlaying()){
            mediaPlayer.pause();
            imageButton.setImageResource(android.R.drawable.ic_media_play);
        }else{
            mediaPlayer.start();
            imageButton.setImageResource(android.R.drawable.ic_media_pause);
        }
    }

3 Play files on the network
Also configure the permissions of networking in the manifest file:

<! - Internet access - >


<uses-permission android:name="android.permission.INTERNET"/>

Just prepare to change to asynchrony
The code is as follows:

            mediaPlayer=new MediaPlayer();

            //Setting the type of audio stream
            mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
            //Playing Network Music
            mediaPlayer.setDataSource(this, Uri.parse("http://192.168.43.135/internet.mp3"));
                      //Prepare (Asynchronous Prepare)
            mediaPlayer.prepareAsync();
          //Setting up ready listening
            mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
                @Override
                public void onPrepared(MediaPlayer mediaPlayer) {
                    mediaPlayer.start();
                    imageButton.setImageResource(android.R.drawable.ic_media_pause);

                    //How long does it take to get the music playing?
                    int duration=mediaPlayer.getDuration();
                    //Set the maximum value of the progress bar: the playing time of the music
                    seekBar.setMax(duration);

                    new MyThread().start();
                }
            });


        }else if(mediaPlayer.isPlaying()){
            mediaPlayer.pause();
            imageButton.setImageResource(android.R.drawable.ic_media_play);
        }else{
            mediaPlayer.start();
            imageButton.setImageResource(android.R.drawable.ic_media_pause);
        }
    }

4 Audio pool
It can play more than one music, but not more than one Mega each.

Layout file

<Button android:layout_height="wrap_content" android:layout_width="match_parent" android:text="Sound effects KFC" android:onClick="playKFC"/>

<Button android:layout_height="wrap_content" android:layout_width="match_parent" android:text="Sound effects Two" android:onClick="playTwo"/>

<Button android:layout_height="wrap_content" android:layout_width="match_parent" android:text="Sound effects Three" android:onClick="playThree"/>

<Button android:layout_height="wrap_content" android:layout_width="match_parent" android:text="Sound effects Four" android:onClick="playFour"/>

<Button android:layout_height="wrap_content" android:layout_width="match_parent" android:text="Sound effects Dog" android:onClick="playDog"/>

Note the parameters created and played.

Created parameters
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC,0);
The first parameter is how many sounds to play at most.
The second parameter is the type of sound.
The third parameter is playback quality (usually 0)
Play parameters
soundPool.play(i,1,1,1,-1,1);
id of the first counselor's voice
The second is the left vocal tract (1 is voiced, 0 is silent).
The third parameter is the right vocal tract (generally 1)
The fourth parameter is priority (generally set to 1)
The fifth parameter is the cycle (- 1 cycle, 0 does not cycle, 0-n is the number of cycles)
The sixth parameter is the rate.
The code is as follows:

public class SoundPoolActivity extends AppCompatActivity {

    private SoundPool soundPool;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_sound_pool);

        //Instantiate audio pool
        soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC,0);

        soundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
            @Override
            public void onLoadComplete(SoundPool soundPool, int i, int i1) {
                //play
                soundPool.play(i,1,1,1,-1,1);
            }
        });
    }

    public void playKFC(View view){
        soundPool.load(this,R.raw.rooster,1);
    }
    public void playTwo(View view){
        soundPool.load(this,R.raw.chimp,1);
    }
    public void playThree(View view){
        soundPool.load(this,R.raw.crickets,1);
    }
    public void playFour(View view){
        soundPool.load(this,R.raw.roar,1);
    }
    public void playDog(View view){
        soundPool.load(this,R.raw.dogbark,1);
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        if(soundPool!=null){
            soundPool.release();
            soundPool=null;
        }
    }
}

Posted by sgt.virus on Mon, 01 Apr 2019 02:39:29 -0700