The example of this paper shares the specific code of mine clearing game and its optimization in C language for your reference. The specific content is as follows
About mine clearance optimization
1. Core idea: two two-dimensional arrays are used for design, one for display and one for layout of background thunder.
2. Using macro constants, you can modify the difficulty of the game at will in the later stage.
3. For the minesweeping expansion module, the current method is low, if there is no surrounding, all of them will be displayed.
4. The global variable count is used for the number of remaining positions, and the change of count after expansion must be considered.
What needs to be improved
1. The steps of marking thunder need to be designed to increase the user experience.
2. The expansion mode needs to be improved.
3. The interface layout still needs to be optimized.
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Minesweeper code
#include<stdio.h> #include<stdlib.h> #include<Windows.h> #include<string.h> #include<time.h> #define ROW 12 #define COL 12 #define MINE_NUM 15 #define TOTAL 100 #pragma warning(disable:4996) int count = TOTAL; void inter(){ printf("=======================\n"); printf("=======Game menu========\n"); printf("======1.Start the game=======\n"); printf("========2.Sign out=========\n"); printf("=======================\n"); printf("Please enter your choice: \n"); } int GetRandIndex(int start, int end){ return rand() % (end - start + 1) + start; } void layout(char mine[][COL], int row, int col){ srand((unsigned long)time(NULL)); int count = 0; while (count<MINE_NUM){ int x = GetRandIndex(1, 10); int y = GetRandIndex(1, 10); if (mine[x][y] == '0'){ mine[x][y] = '1'; count++; } } } void Board(char board[][COL], int row, int col){ printf(" "); int i = 1; for (; i <= 10; i++) { printf(" %d ", i); } printf("\n----"); for (i = 1; i <= 29; i++) { printf("-"); } printf("\n"); for (i = 1; i <= 10; i++) { printf("%2d|",i); int j = 1; for (; j <= 10; j++){ printf(" %c|", board[i][j]); } printf("\n"); int k = 1; for (k = 1; k <= 11; k++) { printf("---"); } printf("\n"); } } char GetMines(char mine[][COL],int row,int col){ return mine[row - 1][col - 1] + mine[row - 1][col] + mine[row - 1][col + 1]\ + mine[row][col - 1] + mine[row][col + 1]\ + mine[row + 1][col - 1] + mine[row + 1][col] + mine[row +1][col + 1]-7*'0'; } void expand(char mine[ROW][COL], char board[ROW][COL], int x, int y){ if ((x >= 1) && (y >= 1) && (x <= ROW) && (y <= COL)) { if (GetMines(mine, x, y) == '0') { if (x > 1 && x < 10 && y>1 && y < 10) { count = count - 8; } else if((x==1&&y==1)||(x==10&&y==10) || (x == 1 && y == 10) || (x == 10 && y == 1)) { count -= 3; } else { count -= 5; } board[x - 1][y - 1] = GetMines(mine, x-1, y-1); board[x - 1][y] = GetMines(mine, x - 1, y); board[x - 1][y + 1] = GetMines(mine, x - 1, y + 1); board[x][y - 1] = GetMines(mine, x , y - 1); board[x][y + 1] = GetMines(mine, x , y + 1); board[x + 1][y - 1] = GetMines(mine, x + 1, y - 1); board[x + 1][y] = GetMines(mine, x + 1, y); board[x + 1][y + 1] = GetMines(mine, x + 1, y + 1); } } } void Game(){ char mine[ROW][COL]; char board[ROW][COL]; memset(mine,'0',sizeof(mine)); memset(board, '*', sizeof(board)); layout(mine, ROW, COL); Board(mine, ROW, COL); int x = 0; int y = 0; while (1){ int i = 0; Board(board, ROW, COL); printf("Please select the location you want to exclude: "); scanf("%d %d", &x, &y); if (x >= 1 && x <= ROW - 2 && y >= 1 && y <= COL - 2){ if (mine[x][y] == '0'){ char num = GetMines(mine,x,y); board[x][y] = num; expand(mine, board, x, y); Board(board, ROW, COL); count--; if (count == MINE_NUM) { Board(board, ROW, COL); printf("You win!\n"); break; } } else{ printf("You lost!\n"); Board(mine, ROW, COL); break; } printf("Also%d Position \n", count); } else{ printf("The coordinates you entered are wrong, please input again!\n"); } } } int main(){ int quit = 0; int select = 0; while (!quit){ inter(); scanf("%d", &select); switch (select) { case 1: Game(); Sleep(5000); system("cls"); break; case 2: printf("Bye!\n"); quit = 1; break; default: printf("Your input is incorrect, please re-enter!\n"); break; } } system("pause"); return 0; }
Related operation examples
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