Python game development, pygame module, python implementation of super Mary 100% real version

Keywords: Python pygame

Today's game update - Super Mary gorgeous Online 🎊 la

How many people in "super Mary" still remember this classic game? I'm not familiar with the post-90s and post-00s, but I've seen it in my impression

Mario with a beard in a hat and suspenders 🤣!

🎞 This game went on sale in 1985 and became popular quickly because of its simplicity and interesting plot!

Accompanying the Post-70s and post-80s has gone through a green and unforgettable childhood. Super Mary has become a classic in everyone's mind!

If you were brainwashed by magic lights in your childhood, then go back to nostalgia~

The reduction degree is super high ~ what are you waiting for? You can have your own "super Mary" game

Well, learn it quickly 👩🏻 ‍ 🤝 ‍ 👩🏻~


Mmm ~ Python still uses the Pygame module to write games

1) In preparation

1.1 environmental installation

There are many built-in modules of Python 3, pychar and Pygame.

Douban image source for module installation:

pip install -i https://Pypi. Doublan. COM / simple / + module name.
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1.2 picture material + background music + font (modifiable)

2) Start typing code

2.1 running program:

#!/usr/bin/env python
__author__ = 'Super Marie-Source base:#959755565#'

This is an attempt to recreate the first level of
Super Mario Bros for the NES.

import sys
import pygame as pg
from data.main import main
import cProfile

if __name__=='__main__':
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2.2 configure music text and other

__author__ = 'Python Source base:#959755565#'people'

This module initializes the display and creates dictionaries of resources.

import os
import pygame as pg
from . import tools
from .import constants as c


os.environ['SDL_VIDEO_CENTERED'] = '1'
pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)

FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))
MUSIC = tools.load_all_music(os.path.join("resources","music"))
GFX   = tools.load_all_gfx(os.path.join("resources","graphics"))
SFX   = tools.load_all_sfx(os.path.join("resources","sound"))
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__author__ = 'Python Source base:#959755565#'

import pygame as pg
from . import setup
from . import constants as c

class Sound(object):
    """Handles all sound for the game"""
    def __init__(self, overhead_info):
        """Initialize the class"""
        self.sfx_dict = setup.SFX
        self.music_dict = setup.MUSIC
        self.overhead_info = overhead_info
        self.game_info = overhead_info.game_info

    def set_music_mixer(self):
        """Sets music for level"""
        if self.overhead_info.state == c.LEVEL:
            self.state = c.NORMAL
        elif self.overhead_info.state == c.GAME_OVER:
            self.state = c.GAME_OVER

    def update(self, game_info, mario):
        """Updates sound object with game info"""
        self.game_info = game_info
        self.mario = mario

    def  handle_state(self):
        """Handles the state of the soundn object"""
        if self.state == c.NORMAL:
            if self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
            elif self.mario.invincible \
                    and self.mario.losing_invincibility == False:
                self.play_music('invincible', c.MARIO_INVINCIBLE)
            elif self.mario.state == c.FLAGPOLE:
                self.play_music('flagpole', c.FLAGPOLE)
            elif self.overhead_info.time == 100:
                self.play_music('out_of_time', c.TIME_WARNING)

        elif self.state == c.FLAGPOLE:
            if self.mario.state == c.WALKING_TO_CASTLE:
                self.play_music('stage_clear', c.STAGE_CLEAR)

        elif self.state == c.STAGE_CLEAR:
            if self.mario.in_castle:
                self.state = c.FAST_COUNT_DOWN

        elif self.state == c.FAST_COUNT_DOWN:
            if self.overhead_info.time == 0:
                self.state = c.WORLD_CLEAR

        elif self.state == c. TIME_WARNING:
            if == 0:
                self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)
            elif self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)

        elif self.state == c.SPED_UP_NORMAL:
            if self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
            elif self.mario.state == c.FLAGPOLE:
                self.play_music('flagpole', c.FLAGPOLE)

        elif self.state == c.MARIO_INVINCIBLE:
            if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:
                self.play_music('main_theme', c.NORMAL)
            elif self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)

        elif self.state == c.WORLD_CLEAR:
        elif self.state == c.MARIO_DEAD:
        elif self.state == c.GAME_OVER:

    def play_music(self, key, state):
        """Plays new music"""[key])
        self.state = state

    def stop_music(self):
        """Stops playback"""
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2.4 scores obtained

__author__ = 'Source base:#959755565#'
import pygame as pg
from .. import setup
from .. import constants as c

class Digit(pg.sprite.Sprite):
    """Individual digit for score"""
    def __init__(self, image):
        super(Digit, self).__init__()
        self.image = image
        self.rect = image.get_rect()

class Score(object):
    """Scores that appear, float up, and disappear"""
    def __init__(self, x, y, score, flag_pole=False):
        self.x = x
        self.y = y
        if flag_pole:
            self.y_vel = -4
            self.y_vel = -3
        self.sprite_sheet = setup.GFX['item_objects']
        self.score_string = str(score)
        self.flag_pole_score = flag_pole

    def create_image_dict(self):
        """Creates the dictionary for all the number picture needed"""
        self.image_dict = {}

        image0 = self.get_image(1, 168, 3, 8)
        image1 = self.get_image(5, 168, 3, 8)
        image2 = self.get_image(8, 168, 4, 8)
        image4 = self.get_image(12, 168, 4, 8)
        image5 = self.get_image(16, 168, 5, 8)
        image8 = self.get_image(20, 168, 4, 8)
        image9 = self.get_image(32, 168, 5, 8)
        image10 = self.get_image(37, 168, 6, 8)
        image11 = self.get_image(43, 168, 5, 8)

        self.image_dict['0'] = image0
        self.image_dict['1'] = image1
        self.image_dict['2'] = image2
        self.image_dict['4'] = image4
        self.image_dict['5'] = image5
        self.image_dict['8'] = image8
        self.image_dict['3'] = image9
        self.image_dict['7'] = image10
        self.image_dict['9'] = image11

    def get_image(self, x, y, width, height):
        """Extracts image from sprite sheet"""
        image = pg.Surface([width, height]).convert()
        rect = image.get_rect()

        image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
        image = pg.transform.scale(image,
        return image

    def create_digit_list(self):
        """Creates the group of picture based on score received"""
        self.digit_list = []
        self.digit_group = pg.sprite.Group()

        for digit in self.score_string:


    def set_rects_for_images(self):
        """Set the rect attributes for each image in self.image_list"""
        for i, digit in enumerate(self.digit_list):
            digit.rect = digit.image.get_rect()
            digit.rect.x = self.x + (i * 10)
            digit.rect.y = self.y

    def update(self, score_list, level_info):
        """Updates score movement"""
        for number in self.digit_list:
            number.rect.y += self.y_vel

        if score_list:
            self.check_to_delete_floating_scores(score_list, level_info)

        if self.flag_pole_score:
            if self.digit_list[0].rect.y <= 120:
                self.y_vel = 0

    def draw(self, screen):
        """Draws score numbers onto screen"""
        for digit in self.digit_list:
            screen.blit(digit.image, digit.rect)

    def check_to_delete_floating_scores(self, score_list, level_info):
        """Check if scores need to be deleted"""
        for i, score in enumerate(score_list):
            if int(score.score_string) == 1000:
                if (score.y - score.digit_list[0].rect.y) > 130:

                if (score.y - score.digit_list[0].rect.y) > 75:
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3) complete game

Because there are too many codes, as shown in the figure below: so you'd better take the complete code at the end of the text!

4) effect display (only part)

4.0 show a wave of dynamic video, perfect.

4.1 Part 1 game operation interface——

4.2 Part 2 three lives——

4.3 Part 3 Mario who ate mushrooms——


Although there are all kinds of games in the market, Mario is still the one with Italian beard, heaven shield, omnipotent and gold on his head

Coin, the superhero who steps on the tortoise to save the princess! Friends who are interested in the game, hurry to make one yourself~

python super full database installation package learning route project source code free sharing

Posted by haagen on Fri, 12 Nov 2021 03:57:17 -0800